Countless studios have used Citadel Station as a star to steer by, measuring their own work against System Shock’s commitment to simulation, dense atmosphere, and method-ish refusal to break character. Spector: I went down to QA to talk to Harvey Smith, a tester at the time - he’s gone on to bigger and better things, I’d say! He showed me the latest build of System Shock and the security cameras were moving and there was a moving starfield outside the windows of Citadel Station. And so frankly, if it wasn’t Bioshock, it could have been System Shock 3