The latest information comes straight from a former Project Coordinator at the Visual Arts Studio. The ongoing and very unfortunate trend of games launching in an abysmal state (we're looking at you Redfall and The Lord of the Rings: Gollum) is largely seen as a result of many developers trying to force games out way before they're ready in an effort to cut development costs since they can't be monetized as much anymore post-launch due to the increasingly negative perception of the public about live service titles. People losing jobs is never a good thing and we're hoping more companies start to see the error in their ways sooner than later