said Liang, "but with limited resources, we would rather present you multiple maps of reasonable size, and handcrafted and populated with diverse activities, instead of one huge continuity full of repurposed/reused assets". Liang says they're big fans of the hack-n-slash genre even if they recognise that today the mainstream audience prefers "strategic action" such as the systems in the Souls games and Monster Hunter. Liang reckons they have a simplified input system that will let players pull off large and elaborate chains of moves without being overly demanding on the button-pressing, though doesn't go into detail