Exoprimal is a throwback to weird, experimental early 2000s Capcom | PC Gamer

TL;DR

The race to complete co-op objectives for the majority of the match feels strangely isolated, though—every time you kill a wave of attacking dinos, the AI will inform you whether you're going faster or slower than the other human team. Perhaps Exoprimal was saving surprises for later, but it needs some way to affect the other team in the first part of a match—give me a portal gun that lets me send a T-Rex across dimensions to grief the other team, or something. \n\nThe Wirecutter and Tested before joining the PC Gamer team in 2014

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