We're digging into the PC Gamer archives to publish pieces from years gone by. The structure of the game emphasised this: you were back and forth madly between the various zones, trying desperately to break SHODAN's control and, ultimately, save both yourself and the planet full of people that the deadly station was cruising toward. System Shock might lack graphical sparkle by today's standards, but its realism and humanity reached levels as high as any game has managed in the last couple of decades