In the world of Age of Wonders 4, a gaggle of ancient, evil wizards breaks free from their prison in the sea and promises to wreak havoc on the world. I only had time to play a few campaigns as a few different factions – these aren’t fast affairs, especially on larger, more complex maps – so it’s tough to say how fresh these choices feel after, say, three campaigns as the Cursed Toadlings. It’s a welcome touch and one that more strategy games should adopt