Video games are a unique style of entertainment in many ways. We had big ambitions and a lot of knowledge and what we needed was the time and the people to do it, and we didn't really cut down on our scope because we knew that there's an expectation when you release a game - especially a game that is AAA - people are going to be expecting certain features, certain game modes, and you can't skimp on it. But also to see how competent as a competitive racing game it is, as well