'We're running at a f**king wall, and we're gonna crash'—CD Projekt's lead quest designer on big budget RPGs

TL;DR

Former Dragon Age creative director Mike Laidlaw said the primary challenge, to him, is controlling player expectations. Laidlaw witnessed the rise of cinematic RPGs firsthand at BioWare, and said that while working on games like Jade Empire and Star Wars: Knights of the Old Republic, they had simple tools for quickly creating most conversations. Wes plays a little bit of everything, but he'll always jump at the chance to cover emulation and Japanese games

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