Interview: Diablo 4 Developers Talk About Class Changes, Dungeons, and More Ahead of Final Beta Test

TL;DR

"We took a look at all of the different dungeon objectives to make sure they were as fun as possible,"“One of the biggest pieces of feedback from the previous beta weekends was that dungeons required a lot of backtracking and repeated objectives that took too time to complete, and Blizzard has already moved to address some of this with changes that will be implemented in time for the server slam. "There are events that can appear: A tile will, instead of having a regular set of monsters, it'll have some event where you can engage in a mechanic like Jar of Souls," Shely explains. "The [developers] who have been working on getting the game ready to ship, are transitioning to work on future expansions and the live-service [content]," Shely explains

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