Hyper Light Breaker (opens in new tab). " In between those runs into the ever-changing open worlds, Breaker seems set to offer a familiar form of meta progression: "If Spelunky is on one extreme end of meta progression where it's basically like, 'Fuck you, there is none,' while Hades is on the other end of the spectrum, where it's like, 'Oh, yeah, there's tons of stuff that you can permanently do and affect and bring back,' I think we ride a little bit more like center-Hades. I think that shines through, or rather shadows through in the story, the world, and the aesthetic