How the BAFTA nominated Citizen Sleeper is a game "about now"

TL;DR

Science fiction often isn't really about the future. And whether or not that is a terrible, miserable tragedy? Is every nice moment in your life inflected with the reality that you could one day just be crushed by a machine that doesn't care you exist, or is the joy of life that, despite the fact that system exists, it really doesn't matter because our joy and our sense of self comes from us and the people around us, not from that huge thing which actually we're not related to in any way? I wanted to have a character that was smack bang in the middle of that kind of tension, and that was all about discussing these casually destructive and parasitic systems that exist around us. Does that mean there will be more from the world of Citizen Sleeper? Are there more stories to tell? You're not signed in!Ed NightingaleDeputy News EditorEd has an interest in streaming, people and communities, and giving a voice to marginalised people

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