We were delighted to see so many of you at the Game Developers Conference this week, whether in meetings or at one of our many technical presentations. There’s another expected addition to the new FidelityFX SDK in the future too, which was covered as part of our temporal upscaling session:Along the way there were plenty of tips on integrating FSR 2, so if you’ve already got it in your game or planning on doing so, you won’t want to miss this presentation. resolution upscaling with frame interpolation, and if you already have FSR 2 in your game, it is expected to be easier to integrate FSR 3