It will never fail to be impressive how the roguelike genre manages to incentivize dying. Combine all this with the fact that you’re usually walking into a Boss Fight with lower health after having dealt with not only their minions but previous Department heads, and you can see how Have a Nice Death might be a bit of a grind. It manages to create yet another engrossing experience where you’re not only okay with dying but actively welcome it, which is a hard feat to achieve for a medium that’s so often known for punishing players for just that