75?Another month, another Project Y. This wasn’t enough to solve the random noise issues affecting the game, so Maide set out to investigate and found out that the audio emulation codebase was incorrectly saving the state of all different audio channels in the same address!As you can imagine, if the left audio channel stores some samples, the right channel does the same (overwriting what the left channel stored), and then the left channel fetches back something unexpected, the result can sound… interesting. I promise more for next month!Mainline and Early Access, but we’ll talk more about it and other nice things next month