Naoki Yoshida, Producer: “We’re not going to say that Clive equals Ifrit yet, we’re going to keep that a little bit in a gray area, but when designing the game, that idea that Ifrit was going to be a main core component of the game was something that we decided on very, very early on. So how, when taking on this challenge, did you figure out what to bring over from past works, what to innovate on, and how to bring it all together to make it feel like a Final Fantasy combat system, while still being brand-new?Ryota Suzuki, Combat Lead: “Because one of the main themes of this game is the Eikons, we wanted not only the story to focus on Eikons, but for battle to have that flavor as well. Final Fantasy XVI, we looked at our battles as kind of like mini NES games