XboxHi-Fi Rush was the big surprise to come out of the Xbox and Bethesda Developer Direct, a game both announced and released in the same breath – and widely accessible too, thanks to Xbox Game Pass. I made sure that all the documents we did were very, very specific on things like when we’re going to cut, when things were going to happen… It was almost like a bar graph where we’re dividing the game stages into verses and choruses, which is totally different than anything we’ve ever done. There’s the whole sitting down thing, there’s like a mural in the background, instead of a rosary bead it’s a music player swinging from the earphone