Pocket Card Jockey director details the long road to its mobile port

TL;DR

Taya provides some insight into how Game Freak is structured, allowing for the team to squeeze in smaller projects between Pokémon.If it’s interesting we’ll aim to release it as a product, increase the number of people working on it, and begin full-scale development.” It’s that structure that allowed the studio to put out Pocket Card Jockey the same year Pokémon X and Y launched on Nintendo 3DS in Japan, and three years later in the United States.“Developing the game meant trying to juggle limited resources in terms of budget and workers, and also time,” Taya says.I joined Game Freak because I like gaming and I’m generally the type who’ll actively choose hard mode, so I really enjoyed this job.Game Freak would be careful not to commit to a remake or any new version during that time, though sustained enthusiasm from fans would keep the team fully behind the idea of a new version when the time felt right; the trick would just be meeting those high fan expectations accordingly."

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