Battlefield 2042 - Return to the class system

TL;DR

Dev Notes - Return to the Class System In-depth look into the journey of Returning to the Class System in Battlefield 2042 Hello there, Today we’re here to discuss the upcoming changes taking place with the return to the Class system and to go in depth on the improvements arriving with Update 3.2 later this month.Early on, the team analyzed the feedback from you all, and outlined the changes that we felt were necessary to improve the overall experience of moment-to-moment gameplay through the role of Classes, the suggestions that we made were validated by your response to our Core Feedback initiative, through which we held an open dialogue with you.The latest changes were received positively from the group, but they also told us some aspects were still lacking: Readability of encounters - Ensuring that you’re able to recognize the Class and potential loadout scenarios that they may be carrying Improve the sense of role - The changes were a great foundation to reintroduce Class gameplay to Battlefield 2042, however weapons needed to be included into this in some way.Not only was min/maxing becoming prevalent as the way to play, with sentiment often showing that it’s better to just reach for the same loadouts and the best combination available and stick with it, but also with balancing of gadgets towards other aspects of Battlefield - such as vehicular gameplay.While we’re on the subject of Rocket Launchers however, we do wish to note that while Lis is an Engineer, she will continue to be unable to use alternate Rocket Launchers as she is already equipped with the G-84 TGM Specialty."

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