Atomic Heart’s cool artwork and Soviet robots grace an old-school FPS

TL;DR

The surreal, retro-futuristic designs of then-unknown developer Mundfish, set to a strutting Iron Curtain tango, caused a sensation: featureless, furry humanoids mixed with primitive robotics, 1950s utopianism in ruin, and a more abstract, gelatinous kind of organic horror.It was a more extravagant and colorful Soviet version of a Fallout or BioShock aesthetic, given a perversely cheerful spin.It must be 40 minutes before you are allowed to do anything more than gaze upon the works of the art team, and the utopian, technocratic, alternate-history Soviet Union they have imagined.In my preview I got to skip forward to a limited open-world section that could be explored by car, which mostly consisted of wandering enemies and entrances to more underground complexes.A sports arena served as the stage for a boss battle with a whirling, spherical, tentacled robot reminiscent of the Omnidroid 1000 from The Incredibles, whose frenetic attack patterns were punctuated by periods when it just exposed its weak spots and sat still."

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