Celebrating SimCity 4's 20th anniversary!

TL;DR

Back then, just a simple mod to fix bugs in the road system, that no one would have thought would become the complex beast it is today.Throughout easy and difficult times alike, the team always worked to bring new content and improve the gaming experience.Alongside the NAM Team, numerous other modding groups had been formed: BSC, CAM, PEGProd, NHP, SCAG, AC, NDEX, SFBT, LBT, AMPS, SimPolska, TSC, VIP, WMP, etc., working on several different fronts to improve the quality of the game.A city alive thanks to the extensive use of mods (Image created by @ulisse) In addition to the modding teams, we should not forget all the players who have posted and published images of their creations, and created stories and histories, using the City Journal and Mayor Diary formats!Along the way, and lacking any SDK (Software Development Kit) to make easier adaptations, many people have ventured into analyzing the game code and, with a little patience and ingenuity, have discovered the vestiges of features that, for 2003, were revolutionary: zones for developing ports, airports, military bases, mixed zones, music radio with multiple radio stations, diagonal tunnels and diagonal bridges, a realistic weather system and other features that Paul Pedriana and the other developers included to make his creature the best game ever, even if the pressures of the game-making business didn’t allow them to incorporate those innovations in a functional way."

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