Notable changes in Playtest 20230110 include:- Fixed sound device detection on linux- Fixed Discord game invites- Fixed replays locking up when one of the players dropped connection- Fixed Dune 2000 service depot being uncapturable- Removed crashing tiles from Red Alert temperate tileset bridge templateFor more information see the full changelog.To make sure it is as stable as it can be we highly encourage everybody to play some games and report any issues in the comments below, on our forum, Community Discord, or on GitHub.There have been tons of massive changes under the hood, and with reduced contributor activity it took us a very long time to catch and squash all those pesky bugs.With the feedback from the community Dune 2000 has received a number of balance and polish changes.No more u-u-u-u-unit lost- Measures against spamming the multiplayer lobby and in-game chat- The ability to mute players- Support for disabling the chat in replays- An ingame encyclopedia in Dune 2000- New Red Alert missions- Community balance changes for all modsNotable changes for mappers and modders include:- Automatic map reloading in the background- A change to the way speed is calculated for ground units- A new map format which includes the map preview (minimap) in the map versioning (map hash)- Loaders for more audio formats (e.g., mp3 and ogg), and formats used by the remasters- Many linting and documentation updatesAs well as some other changes worth mentioning:- Toolchain and changes to support the .NET 6 runtime- A massive amount of upgrades to both ingame and client UI- Many more hotkeys became rebindable- Added macOS universal binaries for Apple Silicon- Dropped support for macOS 10.9 and 10.10- Substantial progress towards localisationAll in all, 615 pull requests were merged since last release and 552 issues were closed bringing the total number of open tickets down by 141."