Rarely has an interview introduction been so unnecessary than for Ken and Roberta Williams, who together founded On-Line Systems in 1979 (later becoming Sierra On-Line) and pioneered the graphic adventure genre as we know it today, along with many other advances in design and technology over the years.To learn more about the exciting project that lured this iconic husband-and-wife team back after so many years away, I chatted with them at length about the new game, along with doing some reminiscing about the glory days of Sierra and their incredible “retirement” that spawned a whole new kind of real-world adventure.Roberta: A combination of reasons: The lockdowns (stuck at home), Ken needing a project, the idea was raised of bringing the wonderful game of Colossal Cave to modern gamers…why let it die on the vine?Like a script, a game design is the blueprint for a game – and it seemed to me that the text ‘blueprint’ of Colossal Cave could be brought back (in its original form as the script requires), but with the added beautiful 3D graphics, character designs and animations, music, sound effects, special effects, etc.But the main difference would be in designing the look and feel of the cave – keeping in mind the text descriptions of the original game, but adding my own ‘touches’ of fantasy, atmosphere, and subtleties of story."