As they traversed the games’ harrowing locations, players had an unshakable feeling that the border between reality and the artists’ hallucination was a thin thread.In Layers of Fears, we will continue making each scene unique and disturbing to explore.Something like this never happened before in the game industry, and we call it “reimagination”.Many other studios were vying for cooperation as well, but in the end, our concept was the one that stole Konami’s heart.Anna- We are focusing on bringing the distinct, visceral atmosphere back in the modernized SILENT HILL 2."