The making of Alien Resurrection: Why did the high-profile movie tie-in arrive three years late?

TL;DR

Started in the early Eighties from his bedroom, Jez had developed Argonaut into a multimillion-pound plc by the late-Nineties, creating globally successful games like two Starglider titles, flight simulator Birds Of Prey and helping Nintendo to develop the Super FX GPU for the SNES console, as well as the phenomenally successful Star Fox game that first used it."The game was initially developed as a top-down parallax scroller because the original movie idea was for the main spacecraft to be like a tower block in space, on many levels."That was all well and good, but the mixed messages were not helping Argonaut get a clear vision for what the publisher wanted, as Jez elaborates.The fictitious arcade machine Atom Zone appeared on-screen for barely ten seconds in the theatrical version, and the only in-game footage shown was of a spacecra exploding in a ball of fi re."At one point there was talk of bundling Atom Zone free with the Alien Resurrection game, but that fell by the wayside due to the enormous eff ort of creating the main game," admits Jez, and whilst the Atom Zone cabinet can be tantalisingly seen on the Betty level in the finished PlayStation game, it remains unplayable."

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