In a nutshell: If you're old enough to remember when gaming was considered more of a niche pastime, especially among those over the age of sixteen, it might bring a smile to your face to know that 3.2 billion people, almost half the world's population, will play games this year.The Middle East & Africa saw the largest jump in players, up 8.2% to 488 million this year, followed by Latin America with 4.8%.Unlike player numbers, that hasn't been sustained post-lockdown, with the $184 billion figure down -4.3% YoY; the first decline in 15 years.Almost half of all global game revenue came from the Asia-Pacific region ($87.9 billion), while North America was responsible for just over a quarter ($48.4 billion).It's expected that both the number of worldwide gamers and the amount they spend will increase year-on-year going forward."