NVIDIA DLSS 5 via DOSBox radically changed the look of 1985's Super Mario Bros.

TL;DR

Summary:
- The article discusses a technical experiment where NVIDIA's DLSS 3.5 (referred to as DLSS 5 in the headline) frame generation technology was applied to the classic 1985 game *Super Mario Bros*.
- It highlights how AI-driven upscaling and frame generation can be integrated via DOSBox to radically enhance the visual fidelity and fluidity of legacy software.

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